Aliza DeCastille
| Aliza DeCastille | |
|---|---|
| Character Type | Merchant |
| Affiliation | Neutral |
| Status | Alive |
| Added in Version | 1.1.0.0 |
Aliza Castille is a dynamic Merchant NPC that can be encountered throughout Arakkis.
She sells a small selection of ores to the player based on the location she spawns within, as well as acting as a source of repeatable bandit-culling Contracts.
Location
She can be located inside small pop-up camps across Arrakis, specifically those that will occasionally send a red flare up into the sky. Aliza is a random spawn from these flares, and as such has no fixed location.
Item Inventory
Items Sold
Note: this list seems to change with where she appears - if spawned near The Crossroads, she'll instead offer Aluminum and Jasmium ores.
| Item |
|---|
| Iron Ore |
| Copper Ore |
| Carbon Ore |
Dialogue
[On First Encounter]
Aliza Decastille: Well well, a stranger approaches. I'm hoping a friendly one. Pappy always said to hope for the best, and keep a loaded weapon at hand for the worst.[Player Returns] Aliza Decastille: Didn't expect to see you so soon.
Player: "Are you in a spot of trouble out here?"
[Offers Contract] Aliza Decastille: "I'm plagued by swarms of pesty bandits. It's enough to boil a cool mind. Maybe if you could swat some, I could reward you for your troubles.[Player Accepts] Aliza Decastille: Happy hunting. Tell them Aliza sent you. On second thought.. leave my name out of it.
[Player Refuses] Aliza Decastille: Come back if you change your mind.
[Personal Info Tree]
Player: "Tell me about yourself."
Aliza Decastille: The name's Aliza Descastille. I'm a merchant, miner, a sometimes sly opportunist, and, on occasion, a very good coffee brewer and a piss poor cook.
Player: "You seem pretty relaxed for being in such a dangerous place."
Aliza Decastille: My pappy brought me to Arrakis when I was knee-high to a kangaroo mouse. I'm used to Arrakis's rhythms.
Aliza Decastille: 'Sides, pappy always said a calm mind and a steady hand will see your(sic) through peril more often than not.[Pyon] Player: "It's been a.. weird journey. Down-to-earth folk are refreshing."
Aliza Decastille: I concur. I can already tell you don't put on airs.
[See: End of Dialogue Tree]
[Trooper] Player: "Calm and steady will win a firefight over nervous speed."
Aliza Decastille: Truer words. Truer words. You got a bit of soldier to your gait, I don't mind saying.
[See: End of Dialogue Tree]
[End of Dialogue Tree]
Aliza Decastille: I've got vagabond toes that drag me near and far, from O'odham to Jabal Efrit to the Vermillius Gap and up and down the Shield Wall.
Aliza Decastille: I'm always hunting and pecking for opportunities and a little profit in the proportion. Mayhaps you are too. Mayhaps we can help each other.
Player: "You and your calm mind will likely be dead long before me."
Aliza Decastille: I'll take that wager! Tell you what, let's each of us keep one hundred solaris in our pocket at all times.
Aliza Decastille: Whoever stumbles upon the grave of the other first takes the pot. Deal?
Player: "Your pappy sounds like a wise man."
Aliza Decastille: Yeah, well, his travels and travails are over now, rest him. But I get the feeling he'd have liked you, and I trust my gut's wisdom.
Lore
In conversation, she presents herself as a merchant, a miner, and a shrewd optimist. She arrived on Arrakis as a child - "knee-high to a kangaroo mouse" - and thus knows the harsh rhythms and dangers of the desert planet intimately. She is guided by the wisdom instilled in her by her "Pappy": a calm mind and a steady hand help one survive perils far better than nervous haste.
Gallery
