Ubicaciones Terrestres

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This page is a translated version of the page Overland Locations and the translation is 20% complete.
Outdated translations are marked like this.

Aunque todos los jugadores empiezan su viaje en la Depresión de Hagga, el Hemisferio Norte de Arrakis alberga muchos otros lugares accesibles mediante ornitóptero en el Mapa Terrestre.

  • Settlements serve as common social hubs offering various services and merchants.
  • Regions are the only persistent instances that support base building.
  • Story Locations are typically a one-time experience tied to Journeys.
  • Minor Landmarks are accessible only with an active compatible Quest, most of which are replayable.
  • Dungeons are replayable challenges with scalable difficulty.


Interactive Map

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Locations by Type

Asentamientos


Capital de los Atreides marcada por la guerra, hogar tanto de comerciantes como de refugiados.
Location Type Settlement
Player AccessPublic
Vehicle UsageNone
Base BuildingNo
Cuartel general provisional de los Harkonnen y nexo del comercio de esclavos de Carthag.
Location Type Settlement
Player AccessPublic
Vehicle UsageNone
Base BuildingNo

Regiones


Región devastada por la guerra, parcialmente protegida por la Muralla Escudo.
Location Type Region
Player AccessPublic
Vehicle UsageAll
Base BuildingYes
Una extensión peligrosa pero abundante para saquear... al menos hasta la siguiente Tormenta de Coriolis.
Location Type Region
Player AccessPublic
Vehicle UsageAll
Base BuildingYes

Ubicaciones de la Historia


Secret lair of the Smugglers, hidden in a fallen heighliner in the Deep Desert.
Location Type Story Location
Player AccessSolo
Vehicle UsageNone
Base BuildingNo
An illicit fighting arena located near the construction site of Neo-Carthag.
Location Type Story Location
Player AccessSolo
Vehicle UsageNone
Base BuildingNo
Antigua capital de la Casa Harkonnen, completamente arrasada.
Location Type Story Location
Player AccessSolo
Vehicle UsageNone
Base BuildingNo
Complejo residencial de alta seguridad rodeado de campos de rocío, justo a las afueras de Arrakeen.
Location Type Story Location
Player AccessSolo
Vehicle UsageNone
Base BuildingNo
Restos en llamas de un carguero ixiano.
Location Type Story Location
Player AccessSolo
Vehicle UsageNone
Base BuildingNo

Minor Landmarks


A former military outpost, abandoned after the destruction of Carthag.
Location Type Minor Landmark
Player AccessSolo
Vehicle UsageNone
Base BuildingNo
A small rock island with bandit camps atop a large cave of erythrite.
Location Type Minor Landmark
Player AccessParty
Vehicle UsageOne-Man Groundcars
Base BuildingNo
A small rock island with a well-defined and challenging road suitable for driving ground vehicles.
Location Type Minor Landmark
Player AccessParty
Vehicle UsageOne-Man Groundcars
Base BuildingNo
A large, well-defended bandit stronghold located on the shield wall.
Location Type Minor Landmark
Player AccessParty
Vehicle UsageOne-Man Groundcars
Base BuildingNo
A boxcanyon village decimated during the war, haunted by the ghosts of past and present.
Location Type Minor Landmark
Player AccessParty
Vehicle UsageNone
Base BuildingNo
A windswept canyon village repurposed by the secretive Water Shippers.
Location Type Minor Landmark
Player AccessParty
Vehicle UsageNone
Base BuildingNo
An irradiated shipwreck crashed inside the shield wall.
Location Type Minor Landmark
Player AccessParty
Vehicle UsageOne-Man Groundcars
Base BuildingNo

Dungeons


The entrance is halfway hidden in the dark, unfinished construction. It seems abandoned.
Location Type Dungeon
Player AccessParty
Vehicle UsageNone
Base BuildingNo
High radiation readings are registered around the entrance.
Location Type Dungeon
Player AccessParty
Vehicle UsageNone
Base BuildingNo
The Station is surrounded by fire-scorched earth and a strong smell of burnt flesh.
Location Type Dungeon
Player AccessParty
Vehicle UsageNone
Base BuildingNo
The electromagnetic reading of the Coriolis storm is exceptionally high in this location.
Location Type Dungeon
Player AccessParty
Vehicle UsageNone
Base BuildingNo
Vines are covering the entrance and a faint smell of burnt elacca wood emanates from below.
Location Type Dungeon
Player AccessParty
Vehicle UsageNone
Base BuildingNo
An abandoned Water Shipper-owned quarry on the outskirts of the Polar Sink.
Location Type Dungeon
Player AccessParty
Vehicle UsageNone
Base BuildingNo

Trivia

  • Debido a la inestabilidad del campo magnético de Arrakis, los Fremen desarrollaron la parabrújula para ayudar en la navegación. El paranorte depende de anomalías magnéticas locales y rara vez apunta al verdadero norte.