Weapons

From Dune: Awakening Community Wiki
Jump to navigation Jump to search

Weapons are items used for combat against enemies or other players in any zone. There are two main categories: melee and ranged.

Melee weapons consume stamina, while the ranged weapons fire either Light Darts or Heavy Darts, with the exception of Lasguns and Missile Launchers, which consume power and rockets. Like the armors and tools, weapons progress through material tiers which dictate their damage and durability.


Melee

Melee weapons are split into categories of Kindjals, Dual Blades, Rapiers, and Swords. Each type of melee weapon has their own combo, slow attack, and trade offs for speed and damage.

  • Kindjals: Fast, aggressive close-range tools featuring a very forgiving, large parry window and quick reaction times, though they suffer from short reach
  • Dual Blades: Fast sweeping attacks designed to quickly pressure enemy shields, though they can require multiple hits against heavy defenses
  • Rapiers: Agile and technical long blades. Recent updates make the first attack a parrying slice, letting you block mid-combat and transition smoothly into a combo
  • Swords: Slow and heavy hitters with long reach and powerful area-of-effect (AoE) parry staggers that excel against groups

Ranged

Ranged Weapons are split into categories of Pistols, Rifles, Scatterguns, Drillguns, Disruptors, Light Machine Guns, Flamethrowers, Lasguns and Missile Launchers. Most ranged weapons on Arrakis fire darts, though these are ineffective against Holtzman Shields. Disruptors and Drillshot weapons are specifically designed to deactivate or pierce shields. Lasguns cannot fire on Holtzman Shields due to the thermonuclear reaction this causes.

  • Pistol: The most common weapon on Arrakis is the Maula Pistol, a simple short ranged sidearm popular with the Fremen. The Snubnose pistol is a high damage medium range sidearm with a slower fire rate.
  • Assault Rifle: The Karpov 38 is a medium range automatic assault rifle.
  • Long Range Rifle: Long range rifles are scoped weapons that fire powerful poisoned darts. The darts deal high damage to unshielded targets, though the airburst dispersal of the poison can pass through Holtzman Shields, dealing damage over time.
  • Scattergun: The GRDA 44 scattergun fires multiple darts per trigger pull.
  • Drillgun: The drillgun is a double barreled shotgun that fires drilling darts. These darts will slowly tunnel through Holtzman Shields and cause damage unless the player or enemy dodges.
  • Disruptor: The Disruptor Pistol & Disruptor SMG fire special darts at enemies that can temporarily deactivate Holtzman Shields.
  • Light Machin.e Gun: A high capacity automatic heavy weapon.
  • Flamethrower: Fires a stream of flame that applies the burning damage over time effect to enemies.
  • Lasgun: Fires a beam of high energy light that deals high damage to enemies, vehicles and structures. Lasguns cannot fire on active Holtzman Shields, since this would create a thermonuclear reaction.
  • Missile Launcher: Missile launchers fire high explosive rockets.

Buggies and Ornithopters can also be outfitted with Misile Launcher modules.