Landsraad

Many of the day to day rulings of the Imperium are made by the Landsraad High Council. All decisions must be ratified by the Emperor, however.
Due to the ongoing War of Assassins on Arrakis, the Landsraad votes on a weekly decree that could tip the scales in either side's favor.
Player Guilds aligned with either House Atreides or House Harkonnen compete to win the favor of the Landsraad for their respective patron House.
Sysselraad
The playable faction that is able to secure a Sysselraad[1] will win the vote for that Landsraad Term.
A Sysselraad is secured on the Landsraad board under one of the following conditions:
- Five Houses secured in a row, either horizontally, vertically or diagonally.
- More Houses secured than the opposing faction by the start of the Voting Session
Players who are Guild Leaders aligned with the winning faction will be able to vote for one out of three Decrees to put into server-wide effect for the next week.
Weekly Rewards

Every week when the new Landsraad Term begins, aligned-Guilds compete with the opposite side to accumulate standing with each House. The first side that reaches 70,000 Landsraad Contribution will earn the vote of that House during that term.
On top of that, players can earn individual, tiered rewards from each House every term, by completing Landsraad Missions on behalf of a House.
Each House will have 5 tiers of rewards, which are randomly rotated, and the thresholds are as follows:
- Level 1 - 700
- Level 2 - 3,500
- Level 3 - 7,000
- Level 4 - 10,500
- Level 5 - 14,000
These rewards will accumulate across Landsraad Terms, and can be claimed from the corresponding House Representative at any time.
Landsraad Missions
In Chapter 3, Landsraad Missions were added, expanding the PvE endgame and replacing the previous type of Landsraad tasks, such as missions to kill a certain number of enemies, or delivering resources or vehicles to the faction Quartermaster. At any given time, each Landsraad bloc has three Landsraad Missions available for players to choose from, which can be completed in service of any House in that bloc, provided the House is currently revealed on the Landsraad board.
Decrees
The Landsraad provide powerful decrees which vary from providing unique vendors to altering how action is dictated in the Deep Desert.
Every week, guild leaders with sufficient Guild Voting power, gained through Landsraad Missions, can put those votes towards a specific Decree; The decree will last until the end of the Landsraad Session, just before it's on recession, shortly before the Deep Desert weekly reset.
The Guild leader must vote on one-of-three decrees which are randomized per week.
The current available decrees are:
-
Exclusive Tool Import Rights
-
Exclusive Armor Import Rights
-
Exclusive Weapon Import Rights
-
Exclusive Vehicle Import Rights
-
CHOAM Production Contract
-
CHOAM Refining Contract
-
In Honor of the Fallen (Ranged)
-
In Honor of the Fallen (Melee)
-
Scholarly Collaboration
-
The Right of Salvage
- Exclusive Tool Import Rights
- This decree gives access to a tools vendor, providing MK4 and MK5 tools.
- Additionally there are extra tool mk6 Blueprints accessible, restricted to (1) item buyable per week - Young Sparky Mk6, Compact Compactor Mk6, The Emperor's Wings Mk6, Sentinel Belt
- Exclusive Armor Import Rights
- This decree gives access to an Armor vendor, providing MK6 Choam garment pieces.
- Additionally there are extra armor mk6 Blueprints accessible, restricted to (1) item buyable per week - Circuit Gauntlets, Hook-claw Gloves
- Exclusive Weapon Import Rights
- This decree gives access to a Weapons vendor, providing MK6 Choam weapons.
- Additionally there are extra weapon mk6 Blueprints accessible, restricted to (1) item buyable per week - The Ancient Way, Bashar's Command, Dunewatcher, Replica Pulse-knife.
- Exclusive Vehicle Import Rights
- This decree gives access to a Vehicle vendor, providing MK5 buggy, medium and small Ornithopter pieces, and Sandcrawler Vacuums.
- Additionally there are extra tool mk6 Blueprints accessible, restricted to (1) item buyable per week - Upgraded Regis Spice Container, Dampened Sandcrawler Threads, Focused Buggy Cutteray Mk6, Bigger Buggy Boot Mk6.
- CHOAM Production Contract
- Reduce costs when refining or crafting by 25%.
- This cost also applies to Water Costs.
- This cost cannot be applied when the base material is not, at least, 4 - So, for example, Silicon blocks do not get a cost reduction for Medium Chemical Refineries.
- Reduce costs when refining or crafting by 25%.
- CHOAM Refining Contract
- Reduces refining times and repair costs by 75%.
- In Honor of the Fallen (Ranged)
- Ranged Weapon Damage increased by 33%
- This is a multiplicative bonus on top of any other bonus.
- Ranged Weapon Damage increased by 33%
- In Honor of the Fallen (Melee)
- Melee Weapon Damage increased by 33%
- This is a multiplicative bonus on top of any other bonus.
- Melee Weapon Damage increased by 33%
- Scholarly Collaboration
- Experience gain increased by 50%
- This experience bonus does NOT apply to Specialization XP.
- Experience gain increased by 50%
- The Right of Salvage
- ALL items equipped or in your inventory will be dropped when defeated in the Deep Desert.
- Some items, like the Vehicle Backup Tool, will remain on your character.
- ALL items equipped or in your inventory will be dropped when defeated in the Deep Desert.
Landsraad Houses
The 25 are divided into five blocs of five, each corresponding to a Specialization.
Houses located in Deep Desert
Houses located in Arrakeen
Houses located in Harko Village
Lore
The Landsraad serves as a governing body in the universe that represented the Great Houses, it was overseen by the Emperor himself. The presence of this body helped stand against the Emperor, preventing the houses from being wiped out one by one by the Imperial throne.
During the Landsraad's meetings, the Houses could participate in politics such as:
- Trade agreements
- Alliances
- Kanly or 'formal war'
