Ghosts of Salusa
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Guild Summary | |
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Established | 2025-05-01 |
Members | 10+ |
Focus | Combat, Trade and Exploration |
Membership | |
Recruitment | Open |
Platform | PC |
Language | English Only |
Timezones | Primarily OCE, but open to all |
Activities | RP Events, Normal Gameplay |
Play Style | |
PVE | Yes |
PVP | Yes |
RP | Yes |
Major House | Neutral |
Links | |
Discord | https://discord.com/invite/fMgTAHeWqZ |
Purpose / Ethos
We are the broken blades reforged. The Ghosts of Salusa exist not to serve a throne, but to uphold the code that the Imperium abandoned—discipline, loyalty, and strength. Born from the ashes of Salusa Secundus, we are former Sardaukar who turned from tyranny when our world was bled by the very leaders we once obeyed - we were forced to watch as the apocalypse was brought to our own shores, by the men and women we looked up to. Never again.
In exile, we found clarity. In vengeance, we found purpose.
We fight not for empire, but for one another. Bound by contract, but guided by brotherhood, we sell death. Every strike we make is precise. Every life we take is chosen. We are soldiers without masters, blades in the dark, and echoes of a legacy that refused to die.
We are the true sons and daughters of Salusa Secundus.
We are her Ghosts—and we do not kneel.
Recruitment Process
Recruitment into the Ghosts is handled directly through our Discord, using a brief evaluation and question-based process. We're not just looking for skilled fighters—we seek those who stand by our code: loyalty, brotherhood, and honor forged through exile. Referrals from active members are given priority.
Note: Strategic alliances with members of other Houses or factions are considered on a case-by-case basis, pending diplomatic approval.
Ranks/Hierarchy
Rank | Description |
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Sardaukar Khan | Supreme commander of the Ghosts of Salusa. A legendary warrior and tactician who leads the mercenary brotherhood with absolute authority and vision. |
Sardaukar Captain | Senior battlefield commander, responsible for entire divisions or operations. Answers only to the Khan. |
Sardaukar Lieutenant | Mid-level officer commanding squads or missions. Coordinates tactics and executes orders from the Captain. |
Sardaukar Sergeant | Veteran non-commissioned officer who leads small units, drills discipline, and ensures battlefield cohesion. |
Sardaukar Bladehand | Hardened front-line trooper. Elite fighter trusted with sensitive assignments and known for precision and loyalty. |
Sardaukar Cadet | Fresh recruit undergoing indoctrination, training, and trials. Must earn the right to wield the blade of a true Ghost. |
There are two focus paths to choose from:
The Khalisaar are the steel-edged spearpoint of the Ghosts of Salusa—unstoppable warriors forged in the crucible of Salusa Secundus and sharpened by exile. They live for the clash of blades, for the discipline of close-quarters combat, and for the honor earned through victory. Clad in worn armor and battle-scars, each Khalisaar warrior is a master of Sardaukar martial traditions, adapted for guerrilla warfare across the dunes and cities alike. Their name is whispered with dread, for when the Khalisaar strike, it is swift, brutal, and final. To walk among them is to embrace violence not as chaos, but as art.
The Sarhaat are the unshakable foundation—the silent engine that keeps the Ghosts moving, fed, informed, and prepared. From logistics and intelligence to engineering and medical aid, the Sarhaat serve without pause, embodying relentless duty and loyalty. They are the lifeblood that sustains the war machine, ensuring every mission succeeds and every warrior returns alive—if possible. Despite this, they are still fierce combatants. In the Ghosts of Salusa, the Sarhaat are respected not just for how they fight, but for making it possible for the fight to continue.
Leadership
Venn stands as the current Khan, and leader of the GoS.
Guild Lore
The Shattering of Salusa: Origin of the Ghosts
There was a time when Salusa Secundus still clung to beauty—harsh, wild, and untamed, but alive. Towering cliffs cradled ancient fortresses, mineral-rich winds sang through deep ravines, and the Sardaukar were sons of its soil, hardened not by torment but by survival. That world died not by natural ruin, but by decree. House Corrino—seeking to forge an unbreakable war machine—brought apocalypse upon their own vassals. They shattered the skies with orbital fire, poisoned the rivers with engineered decay, and let viral storms scour entire regions, all in the name of shaping a planet so cruel that only the strongest could endure it.
And endure it they did. The survivors of this calculated catastrophe were broken down and reforged into something terrifying—living weapons forged by agony, sharpened by isolation. These Sardaukar became monsters by design, stripped of weakness, trained to kill without hesitation. Among them were the warriors who would become the Ghosts of Salusa—once the most zealous, the most loyal, the most lethal. For years, they carried out the will of the throne with precision and pride, believing their sacrifice sanctified their cause.
That illusion shattered on a mission deep within the Corrino archives—when they uncovered fragments of the truth: the destruction of Salusa had not been an act of wartime necessity or punishment. It had been policy. A strategic genocide. Their home had not been taken from them by enemies—but by their own leaders. The same lords they had bled for had manufactured their torment to create the "perfect soldier."
That betrayal cut deeper than any blade. In silence, they vanished from Corrino ranks. In secrecy, they shed their sigils and scorched their old oaths. They became something new—mercenaries without masters.
They wear the name Ghosts not as a lament, but as a vow—to haunt the Imperium that betrayed them, to remember what was lost, and to ensure no throne forgets the cost of loyalty abused.
Known Allegiances or Rivalries
Currently stands against the House of Corrino and their Sardaukar legion.