Sardaukar Legion

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Sardaukar Legion
Guild Summary
EstablishedJuly 2025
MembersSee Discord member roster.
FocusPvP training, PvP operations in the Deep Desert in support of spice harvesting operations
Membership
RecruitmentOpen
PlatformPC
LanguageEnglish
TimezonesAll European timezones
ActivitiesRegular PvP training with all melee and ranged weapons, ornithopter combat training, base building, PvP operations in the Deep Desert in support of spice harvesting operations of other guilds and unaligned player groups
Play Style
PVEYes
PVPYes
RPYes
Major HouseHarkonnen (technically); Corrino (for role play)
Links
Discordhttps://discord.com/invite/sardaukar

Purpose / Ethos

The Sardaukar Legion is an international English-speaking Harkonnen-aligned military guild, based on EU world Pax, sietch Sandrat. The Guild is founded on values of teamwork, discipline, loyalty, honourable PvP, emotional maturity and respect for real life circumstances of its members. Our goals are to create a potent fighting force, built on mutual trust and respect, and to play Dune: Awakening for a long time, providing those who join us with excellent community experience.

The Guild is themed as the Imperial Sardaukar of House Corrino. Thus, we are dedicated to mastering various aspects of PvP and teamwork during field operations, and use our skillset to run security for peaceful players harvesting spice in deep desert, regardless of their house affiliation. We also clear out buried testing stations to enable solo players and small groups to get high-tier loot safely.

Any guild or independent operator harvesting spice in deep desert on our server could request security assistance by sending a direct message to caedo.05065 in Discord and making necessary arrangements at least a day in advance.

Recruitment Process

Requirements:

  1. Be a mature and respectful adult with a working microphone, able to play at least 2 evenings per week;
  2. Have access to Sardaukar Bator skin (part of Deluxe/Ultimate edition of the game);
  3. Do not be a member of another guild, nor be in the process of joining another guild;
  4. Pass our 3 entry trials (PvE, PvP, RP).


If you meet these requirements, send a direct message to our recruiter Caedo.05065 and introduce yourself. Attach a link to your Steam profile to your message. At this point, our recruiter will answer your questions about the guild, and may ask you some questions in turn.

Following the conclusion of the conversation, our recruiter will send you an invitation to join our Discord server. Upon arrival, select Sardaukar Aspirant role and read our #guild and #rules channels.

First Trial of Sardau (PvE)

Sardaukar Aspirant must prepare themselves for the following PvP trial using a new or preexisting neutral or Harkonnen aligned character on EU world Pax, sietch Sandrat. Once they believe themselves ready, they need to contact the Recruiter and schedule the time and date of the following PvP trial.

Second Trial of Sardau (PvP)

The Recruiter will create a Discord event for Sardaukar Aspirant's second trial, which will contain its time of start, the name of a specific PvP location where it will take place, and the name of a unique weapon that will be placed there by the Guild, which Sardaukar Aspirant must extract. The weapon will be guarded by one Sardaukar, who will attempt to prevent its extraction and may use lethal force to do so. Sardaukar Aspirant may choose any approach to the task in order to succeed, with the following conditions: (1) they have only 30 minutes to secure the weapon and escape without dying, (2) they must undertake the trial alone, (3) they have only one attempt.

Third Trial of Sardau (RP)

Sardaukar Aspirant must personally deliver the recovered weapon to the Guild Base and place it in a chest within the Shrine to the Padishah Emperor, and speak an oath of loyalty to House Corrino and His Majesty.

Once all trials are completed, Sardaukar Aspirant immediately receives invitation to join the Guild, with all the benefits listed below:

  • Personal Scout Ornithopter Mk6 (with access to a full set of modules);
  • Free access to the Guild Armory and its contents of T6 personal equipment and weapons;
  • Personal customizable living quarters at the Guild Base;
  • Access to the Guild's fabricators and refineries;
  • Access to the Guild's fleet of shared vehicles;
  • Access to the Guild's internal communication channels.

Ranks/Hierarchy

Ranks

While all members of the Guild's community are equals, everyone has a Rank that determines the degree of their involvement in management of the Guild.

List of ranks:

  • Sardaukar Trooper (TRP) - member of the Guild. This rank is attained upon completion of the recruitment process. Members of this rank who have not earned a proficiency badge are considered rookie Sardaukar, while those who earned one badge are considered experienced Sardaukar. The Captain could appoint members of this rank to one of the following positions: Quartermaster - in charge of the Guild's resources, equipment and supplies; Forgemaster - in charge of manufacturing modded equipment for the Guild; Honour Guard - responsible for directly supporting and protecting the Captain in the field.
  • Sardaukar Immenbrech (IB) - senior member of the Guild. Promotion to this rank is granted by the Captain to those who have earned a proficiency badge and completed Squad Leader Training, which can be provided by the Captain to members of previous rank who consistently demonstrated high activity and leadership qualities. They are responsible for leading a squad of Troopers in the field and organizing training sessions for members of their respective squad.
  • Sardaukar Levenbrech (LB) - officer of the Guild. Promotion to this rank is granted by the Captain to those who have completed Platoon Leader Training, which can be provided by the Captain to experienced squad leaders who have been active in the Guild for a long tine. A member of this rank serves as the leader of a single platoon, which they direct and supervise on behalf of the Captain. These members are responsible for enforcing compliance with protocols and rules.
  • Sardaukar Captain (CPT) - leader of the Guild. They are the owner of the Guild's base, its fleet of shared vehicles and Discord server.

Proficiency Badges

Proficiency Badges are indicators of each member's individual skills. They are awarded at the discretion of the Captain, with regard for recommendations from a Levenbrech or Immenbrech, and could be earned by consistently demonstrating solid competence in relevant gameplay areas during training or field operations.

List of proficiency badges:

  • Melee Proficiency - the holder is skillful at close range tactics and use of melee and ranged weapons in PvP combat.
  • Ranged Proficiency - the holder is skillful at long range tactics and use of ranged and heavy weapons in PvP combat.
  • Logistics Proficiency - the holder is skillful at running bases, establishing and maintaining supply lines.
  • Ornithopter Proficiency - the holder is skillful at operation of scout and assault ornithopters, as well as air-to-air and air-to-ground PvP combat.

Organization

The guild is organized as a Sardaukar infantry company, incorporating the following elements:

  • Team - ad hoc group of 2 Sardaukar, either operating independently or as part of a deployed Squad. A Team can be led by a Sardaukar Trooper.
  • Squad - a group of 3-4 Sardaukar, either operating independently or as part of a deployed Platoon. Members of every Squad are listed in the Guild Roster, though in times of need ad hoc Squads could be formed from any members available at the time. A Squad can only be led by a member with the rank of Sardaukar Immenbrech or above.
  • Platoon - a group of 2-3 Squads. Members of every Platoon are listed in the Guild Roster, though in times of need ad hoc Platoons could be formed from any members available at the time. A Platoon can only be led by a member with the rank of Sardaukar Levenbrech or above.
  • Headquarters - a group of Sardaukar focused on Guild-wide command and support functions, led directly by Sardaukar Captain.

Guild Lore

It is no secret that the Imperial Sardaukar Legion wields the true power behind the Emperor's will and authority. This fully indoctrinated warrior cult is dedicated to fulfilling the Emperor's every violent whim.

For centuries, the Sardaukar were prohibited from deploying on Arrakis at all, for fear that their presence would disrupt the delicate power balance between the Emperor, the Landsraad, and the Spacing Guild.

Only the chaos caused by the War of Assassins forced the Landsraad to concede to a Sardaukar presence on Arrakis - under the strict condition that their deployment be reserved for situations where the spice flow was imminently threatened. A condition with easily shifting parameters, as it turns out...

Known Allegiances and Rivalries

  • House Corrino - Loyal;
  • CHOAM - Neutral;
  • Imperial Citizens - Neutral;
  • House Harkonnen - Neutral;
  • House Atreides - Neutral;
  • Outlaws - Hostile;
  • Fremen - Hostile.

Other Activities

Members of the guild play a variety of other games together.