Sardaukar Legion

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Sardaukar Legion
Guild Summary
EstablishedJuly 2025
MembersTBD
FocusPvP training, PvP operations in the Deep Desert in support of spice harvesting operations
Membership
RecruitmentOpen
PlatformPC
LanguageEnglish
TimezonesAll European timezones
ActivitiesRegular PvP training with all melee and ranged weapons, ornithopter combat training, base building, PvP operations in the Deep Desert in support of spice harvesting operations of other guilds and unaligned player groups
Play Style
PVEYes
PVPYes
RPYes
Major HouseHarkonnen - technically; Corrino - for role play
Links
Discordhttps://discord.com/invite/sardaukar

Purpose / Ethos

The Sardaukar Legion is an international English-speaking RP & PvP guild based on EU world Salusa Secundus, sietch Fajr. The Guild is founded on values of honourable PvP, honest and mutually beneficial cooperation, loyalty to the group, discipline, competence, emotional maturity and respect for real life circumstances of its members.

The Guild role plays as its own faction, the Imperial Sardaukar deployed to Arrakis by Padishah Emperor of the Known Universe Shaddam Corrino IV to secure spice production amidst the ongoing War of Assassins between great houses Atreides and Harkonnen. As such, it does not concern itself with feuds of other guilds and individual players, instead focusing on training its members in various aspects of PvP gameplay and teamwork, maintaining a robust supply chain to support them, and collecting the finest combat gear for use in its operations.

Every Sardaukar is a dedicated PvP fighter, a resourceful survivor and team player. Only those who would choose to live up to that standard should expect to be accepted into the Guild, and remain with it so long as they uphold it. In addition to that, members who demonstrate interest in specific activities, such teaching, logistical management, operational planning and leadership, could expect to find opportunities to build and improve necessary skills and use them for the benefit of the Guild.

In accordance with the principles of Sardaukar honour, members of the Guild engage other players in combat only in self-defense, for training purposes, during prearranged duels, or if said players attack or disrupt peaceful spice harvesting operations of other guilds and players, regardless of their house affiliation.

Recruitment Process

The Guild's recruitment process takes place in game. There are no voice call interviews to attend or forms to fill out.

Initial Selection

A person who applies to join the Guild is referred to as Sardaukar Aspirant. They must demonstrate initiative and ability to follow instructions by sending a direct message on Discord to Recruiter (caedo.05065), introducing themselves, linking their Steam profile and confirming they meet all of the requirements listed below:

  • Be a civil and mature adult, fluent in English language and have a working microphone you could use in game,
  • Be active in game during European evening hours at least 2 days a week (there is no requirement for specific days or a number of hours),
  • Have access to Sardaukar Bator skin (part of Deluxe/Ultimate edition),
  • Have no issues with teamwork, PvP and gear/loot loss,
  • Do not be a part of any other Dune: Awakening guild or be in the process of joining one.

First Trial of Sardau (Basics)

Sardaukar Aspirant must demonstrate their tenacity by setting themselves up on EU world Salusa Secundus, sietch Fajr, using a new or preexisting character with a decent and easily readable name and neutral/Harkonnen affiliation. The Guild could provide them with a Basic Equipment Kit upon request to help speed up progression. To complete this trial, Sardaukar Aspirant must prepare themselves for the following trial, and once they consider themselves ready, contact the Recruiter to schedule the date and time of the next trial.

Second Trial of Sardau (PvP)

Sardaukar Aspirant must demonstrate their good sense and resourcefulness by extracting a specified weapon from a designated PvP location within Hagga Basin. A single Sardaukar will guard the weapon and attempt to kill Sardaukar Aspirant on sight. The weapon is sufficient to kill the Sardaukar, but Sardaukar Aspirant is not required to do so, and could choose any approach to the task, within the following parameters: they must enter PvP area on time, undertake the trial alone, and escape PvP area with the retrieved weapon within 30 minutes from the scheduled time of start, without dying. They have only one attempt to pass this trial.

Third Trial of Sardau (RP)

Sardaukar Aspirant must demonstrate their commitment to the ways of the Sardaukar by personally delivering the recovered weapon to the Guild Base immediately after the second trial, speaking a vow of allegiance to the Padishah Emperor of the Known Universe, and placing the weapon in a chest within the Shrine to the Emperor.

Once all trials are completed, Sardaukar Aspirant immediately receives invitation to join the Guild, with all the benefits listed below:

  • 1x Scout Ornithopter Mk5 (with access to a full set of modules),
  • 1x Full Suspensor Belt,
  • 1x Power Pack Mk6,
  • 1x Personal Shield Mk5,
  • 1x Cutterray Mk5,
  • 1x Regis melee weapon of choice,
  • 1x Regis ranged weapon of choice,
  • 1x set of CHOAM armor of choice,
  • 1x set of Mercenary stillsuit,
  • A personal room at the guild base (with personal storage),
  • Access to guild armory, treasury, fabricators & resources,
  • Gameplay progression advice (for those who need it),
  • Involvement in guild operations from day one (in a capacity deemed helpful by a squad leader in charge of an ongoing activity).

Ranks/Hierarchy

Ranks

While all members of the Guild's community are equals, everyone has a Rank that determines the degree of their involvement in management of the Guild.

List of ranks:

  • Sardaukar Trooper (TRP) - member of the Guild. This rank is attained upon completion of recruitment process.
  • Sardaukar Immenbrech (IB) - member of the Guild who successfully completed Squad Leader Training. They are responsible for organizing training sessions for members of their squad, and leading Troopers in the field. This rank could be granted by the Captain.
  • Sardaukar Levenbrech (LB) - officer of the Guild, serving as either second or third-in-command, and a leader of either 1st or 2nd Platoon, which they coordinate on behalf of the Captain. They are responsible for enforcing compliance with the rules and protocols of the Guild. This rank could be granted by the Captain.
  • Sardaukar Captain (CPT) - leader of the Guild. They are the owner of the Guild's base and its complement of shared vehicles.

Proficiency

Proficiency Badges are indicators of each member's individual skills. They are awarded at the discretion of the Captain, with regard for recommendations from a Levenbrech or Immenbrech, and could be earned by consistently demonstrating solid competence in relevant gameplay areas during training or field operations.

List of proficiency badges:

  • Melee Proficiency - the holder is a skillful melee fighter in PvP combat, eligible to join a squad of melee specialists.
  • Ranged Proficiency - the holder is a skillful ranged fighter in PvP combat, eligible to join a squad of ranged specialists.
  • Logistics Proficiency - the holder is skillful at building bases, establishing and maintaining supply lines, eligible to become a base quartermaster.
  • Ornithopter Proficiency - the holder is skillful at operation of scout and assault ornithopters, as well as air-to-air and air-to-ground PvP combat.

Organization

The guild is structured as a Sardaukar infantry company, divided into 7x four-member (i.e. party-sized) Squads, each composed of 1x guild member with squad leader training and 3x ordinary guild members, plus Headquarters composed of 1x guild leader, 2x guild officers and 1x guild member with logistics proficiency, for a total of 32 members. Squads 1-3 compose the 1st Platoon, squads 4-6 compose the 2nd Platoon, while squad 7 functions as a standalone Scout Detachment.

Under ideal circumstances, members of these squads would train and operate together. However, in most cases ad hoc Squads will be formed from any members available at the time instead. Such squads have no numbers and instead referred to by the name of their current squad leader (e.g. Squad Doe).

Guild Lore

Introduction

Sardaukar warriors stand as the most legendary fighters of the Known Universe. Projecting an aura of invincibility and trailing rivers of blood wherever they go, their name is only ever whispered in fearful reverence by friend and foe alike. The supremacy of their forces in unquestioned and any ignorant of this fact are made painfully aware of it in short order. Thus do they serve as the most prized weapon of the Emperor's arsenal. Their blades forged His throne and over the millennia have ensured its dominion.

Origins

Though today the Sardaukar reign supreme, they once came from humble origins, scratching their way to the top through the lethal trials of countless generations. This ascent can be traced back to their pre-Imperial home of Salusa Secundus. The planet is the third in the Gamma Waiping system, which was colonized during one of Humanity's many waves of expansionary ventures. Yet while some explorers found planets of paradise or fortune, Salusa Secundus yielded neither. It was a world of grim climate and meager natural resources, which was ravaged by the extremes of frigid winter and broiling summer. Here, only the hardiest plants, animals and humans could survive.

Thus, what semblance of civilization, which which the colonists first arrived, was quickly stripped away. Over the years, their descendants devolved into fractious tribes who warred endlessly over the disparate enclaves of arable land, pastoral regions and iron deposits. Among the many groups vying for control were the Sardau Tribe. Through ruthless determination, they have secured control of key local resources and now leveraged these to carve out a large realm of their own on Salusa.

This was made possible by the evolution of their brutal martial culture. At age six weapons training and trials by combat began. At age eight bi-annual survival tests abandoned children to the wastelands. And at age twelve, teens began to join the adults on raids on the neighbours. From there on, their value to society will be defined by their ability to win tribe in battle. It should be no surprise, then, that few survived the ordeal. But those who did were bred for conquest.

Thus, over the centuries, the Sardau gradually forged a great empire. In the process, however, their traditions were changed. For instance, the early practice of slaughtering the entirety of vanquished tribes proved untenable, and would be replaced with a more lenient option - should they prove worthy and survive the requisite trials. Often, these were employed not just to weed out the weak, but also the loyal. Suicidal missions requiring blind obedience were favoured in this regard.

In this Darwinian meritocracy, it soon mattered little whether one came from Sardau or non-Sardau lineage. What mattered was only your abilities. This mentality was perfectly embodied by the emergence of a custom called "The Circle." Its practice meant that following every military action, the commanding officer will be subjected to the critique of his subordinates. All officers, no matter their rank, could also offer their own alternative plans. Should they convince the Circle of Leaders that their approach was superior - the man would be given command of the unit's next action. In this way, independence and initiative were preserved on a battlefield that otherwise demanded unquestioned obedience.

Eventually, the Sardau came to establish complete control of their planet. By this point they ceased to be a distinguishable tribe, but their martial culture was preserved in their military force that became known as the Sardaukar. Though they certainly proved formidable in dominating their local solar system, they proved far less of a threat to their galactic neighbours who could leverage far superior resources and technologies, especially during the Golden Ages of Mankind. Thus, did the Sardaukar remain tethered to their harsh existence on Salusa Secundus.

However, this would all change with the Butlerian Jihad, which saw widespread upheaval plunge the galaxy into chaos. Empires were shattered, populations were devastated and societies were left crippled by the sudden removal of all thinking machines. While the survivors were left to desperately adapt to the darkness, the people of Salusa Secundus were born in it, molded by it. Thus, the Sardaukar actually took up mercenary work for the various expansionary powers of the post-Butlerian period. This helped enrich their coffers and their skills. Soon, both will be turned against their former employers - House Megara.

Using captured equipment and ships, the Sardaukar mounted a fanatical offensive to now claim large sectors of space in a series of infamous "Meteor Strike Campaigns." Though the speed of their expansion was somewhat slowed by the limits of post-Butlerian space travel, its inexorable momentum posed a threat to the feudal galactic factions of the Landsraad. The various sides came to blows in a way that culminated in the Battle of Corrin. It is here, amidst a field of drifting debris, that an elite, but outnumbered force from Salusa Secundus used advanced intelligence to set upon its would-be ambushers. The space battle was among the longest in history, lasting over two hours.

The Sardaukar conducted brutal boarding actions, turning the tide of battle and ultimately gaining victory. Yet, neither side was knocked out of the war, which soon devolved into a strategic stalemate. Sheuset Ecevit was the current Burseg, or the leader of the Sardaukar. He saw the value of compromise and now negotiated a treaty that would see him crowned the First Padishah Emperor. From now on, the Sardaukar would serve as the mighty arm with which He and His successors of the newly formed House Corrino controlled the Landsraad, and in turn - the galaxy.

This transition to the Imperial period would mark the true beginning of their legend.

Nowadays

As a consequence of the fact that House Corrino and many of original inhabitants of Salusa Secundus have abandoned their homeworld in favour of more habitable environments, such as the new imperial capital of Kaitain. But, like the Mongols of old, it was recognized that generations born into such comfort would grow soft. Luckily, a new opportunity presented itself - imperial conquests led to huge numbers of civilian and military prisoners. Many of these were transferred back to Salusa Secundus, which was now transformed into a prison planet. Here, Sardaukar guard units provided them with basic equipment and training before withdrawing. In this way, new generations were forced to run through the survival gauntlet of this harsh planet. Many perished, but those who survived emerged hardened by the experience and set off on a similar path to the ancient Sardau tribes.

However, the Sardaukar kept a close watch on the planet, infusing it with their cultural and religious traditions, while interceding to prevent any higher levels of development. In this way, they manufactured a deadly environment of near anarchy that naturally trained battle-ready forces. Recruits would be drawn from their ranks by special selection practices. Those few who were chosen to ascend were released from their bonds of imprisonment and welcomed as brethren by the Emperor, who spoiled them with lavish treatment. This enshrined a heavenly hope of escape in the minds of all those still trapped on Salusa, pushing them to ever greater feats of survival.

Known Allegiances or Rivalries

The Guild is technically affiliated with House Harkonnen. However, it remains neutral in all matters of politics, focusing solely on upholding the Emperor's directive to secure spice production on Arrakis, thus aiding any peaceful spice harvesters, regardless of their affiliation. To maintain neutrality, the Sardaukar do not assist other guilds or individual players with offensive operations against each other, and do not share any intelligence of military significance obtained from them.

Any guild or independent operator harvesting spice in the deep desert on EU world Salusa Secundus could request security assistance by sending a direct message to caedo.05065 in Discord and making necessary arrangements at least a day in advance.

Other Activities

Members of the guild play a variety of other games together.