Muad'Dibs chosen

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Muad'Dibs Chosen
Guild Summary
Established2025-06-02
FocusCasual
Membership
RecruitmentOpen
PlatformPC
LanguageEnglish
TimezonesCET
Play Style
PVEYes
PVPYes
RPYes
Major HouseAtreides
Links
Discordhttps://discord.gg/Q8S9QJCfge

Purpose / Ethos

Muad’Dib’s Chosen exists to forge a tightly knit and purpose-driven community within the harsh world of Dune: Awakening. We are united under one banner — not by blood, but by choice, by honor, and by the dream of rising from the desert as more than survivors: as legends.

Our purpose is twofold:

To thrive in both PvP and PvE through tactical coordination, mutual respect, and flexible roles.

To foster a welcoming, inclusive environment where players of all skill levels and backgrounds can contribute meaningfully to the Sietch.

We believe in strength through structure, loyalty through leadership, and victory through unity. Whether you are a Scout, a Swordmaster, or a Spice Harvester, your role matters. We grow stronger when each member finds purpose in the collective.

The desert is merciless — but together, we are more enduring still. Desert-born. Destiny-bound.

Recruitment Process

Just accept the rules, be active and we will all be happy with you

Ranks/Hierarchy

Dunelord Admin Initiate (Everyone equal but might be specialised like Pilot or Gatherer etc.)

Leadership

Dunelord (Stickz) and Admins together

Guild Lore

For generations, the sietch known only in whispers as Muad’Dib’s Chosen existed in the deep desert — hidden, harsh, and fiercely independent. It was born not from noble houses, but from the fire of survival, led by those who saw prophecy not as a tale, but as a burden to fulfill.

Once a shadow among the dunes, the sietch has now stepped into the light.

Driven by the growing instability of Arrakis and the encroachment of off-world powers, the Naib and his council have opened their gates — not in surrender, but in summons. To warriors and thinkers. To seekers of spice and meaning. To those who carry within them the spirit of the desert mouse: quiet, cunning, and impossible to kill.

No longer does the sietch walk unseen.

Its warriors now raid spice fields in the open. Its scouts carve safe paths through sandstorms. Its loremasters record the voice of Shai-Hulud in the rocks. And its allies? Chosen not by birthright, but by will.

The sietch is no longer a myth. It is a movement.

Join the Chosen — and carve your mark in the sand before the wind erases all.


Known Allegiances or Rivalries

None as of yet. Except house Atreides ofc

Other Activities

Any games that people want to play as a group

"We do not seek domination. We seek harmony in hardship — the strength to survive, and the wisdom to rise."