1.4.10.0

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Version 1.4.10.0
Release DateJune 24, 2026
Official Patch NotesExternal Link

Previous

Highlights

  • Five new Landsraad missions across Hagga Basin and Smuggler’s Run!
  • Improved visibility during Coriolis build-up in Hagga Basin. Wind particles were removed, and the buildup duration was increased. For the final hour of the storm build-up, the fog density was decreased.
  • Made the cargo container heavier so that it is not easily pushed around by other vehicles.
  • Players are now pushed off ornithopters at higher speeds. Standing on a flying vehicle enabled unintended combat tactics, particularly in PvP. You can still stand on ornithopters at lower speeds.
  • The UNSTUCK menu feature will now work differently inside Overland map dungeons by teleporting the player to the start location. Outside of overland map dungeons the behavior will be the same as before – it will attempt to find the closest valid spot and teleport the player to that location.


🤝 – denotes changes made based on player feedback.

Changes implemented during the Public Test Client testing are marked in Bold.


Features and Changes

Technical and Stability

  • Added a warning to the “What you need to know” screen for character transfer that players leave their guild upon transfer. To participate in the Landsraad after transfer, you must either create a new guild and align it with a Great House or join an existing aligned guild.
  • Optimized the memory usage for shadows at a distance.
  • Tweaked shadow display settings to improve game performance without sacrificing visual quality.
  • Did some under-the-hood cleanup in Hagga Basin to improve the overall game performance.
  • Performance optimization in the Wreck of Hephaestus second visit during Chapter 3.
  • Changed the Sietch sorting on the server browser – the Sietch wherein the player’s Character last was, is now the first Sietch listed under that World.
  • On closing Worlds, the recommended server popup maintains the origin World, this is to ensure that players migrating from private server get recommended private servers in the popup.

Resources, Building, and Crafting

  • Increased Stone cost and health value of the Water Shipper Arch building piece to be consistent with other Foundation-type building pieces.
  • The Duelling Ring vendor now limits the stock of Holtzman Shields and Powerpacks that is sold to 5.
  • Harkonnen faction vendors will now sell the Harkonnen Enforcer Karpov variant at faction rank 7.
  • Removed the stock limit on some of the components sold by the Landsraad Scrip Vendor.
  • Reduced the drop rate of “The Ancient Way” in The Old Quarry to be in line with its drop rates in other testing stations.
  • Adjusted the ordering of the Smuggler Garage Door to appear near other doors in the building menu.
  • Added a new blue colored wall banner variation to the Water Shipper decoration set.
  • Changed the text for the “Hidden Caches” trait to better reflect its function of granting extra resources/components.
  • Updated the text on the JABAL Spitdart Ranger Augmentation. The item text now mentions that it reduces recoil, and the name has been updated to remove confusion about it affecting range.

Combat

  • When shot with a spitdart rifle, you cannot be propelled in the air anymore. This addresses an issue where it was possible to grief players by launching them into the air, possibly causing fall damage.

Landsraad

  • Time to log off in the PvE Deep Desert or in the PvE area of the PvP Deep Desert is now 30 seconds instead of 5 minutes.

Vehicles

  • All vehicles that can be recovered are now shown on the vehicle backup tool; there was previously a limit of 5 visible in the UI without relogging.
  • Some player vehicles that were in known lost states were sent to the recovery of the vehicle backup tool. These vehicles will be free of cost to recover.
  • Made the cargo container heavier so that it is not easily pushed around by other vehicles.
  • 🤝 Players are now pushed off ornithopters at higher speeds. Standing on a flying vehicle enabled unintended combat tactics, particularly in PvP. You can still stand on ornithopters at lower speeds.
  • Add UI notification when vehicle module disassembly is blocked.
  • Made vehicle inventory disappear on sandworm attack after a vehicle is destroyed.

Worldbuilding and Exploration

  • Five new Landsraad missions across Hagga Basin and Smuggler’s Run!
    • Convergence – Triangulate landmarks across Hagga Basin to uncover a long lost Fremen relic.
    • Sample Recovery – Hunt for sandworm samples hidden beneath the sands of Hagga Basin by a Maas Kharet defector.
    • Clear the Run – Crush the Maas Kharet in Smuggler’s Run to avenge a fallen Great House member.
    • Watching the Run – Set up a surveillance operation of the Smuggler’s Run for a Great House.
    • Terminal Velocity – Recover an experimental sandbike engine lost during an earlier run of the Smuggler’s Run.
  • Tweaked difficulty scaling settings such that the following hazards are no longer scaled in Overland map testing stations:
    • Radiation: Suit durability damage and stacks per tick.
    • Poison: Hazard duration, explosion size, explosion delay and stacks per tick.
    • Explosive: Hazard duration, explosion size, explosion delay and stacks per tick.
    • Quicksand: Sinking speed for both characters and vehicles.
  • The UNSTUCK menu feature will now work differently inside Overland map dungeons by teleporting the player to the start location. Outside of overland map dungeons the behavior will be the same as before – it will attempt to find the closest valid spot and teleport the player to that location.
  • 🤝 Reduced the health of bosses in dungeons when 4 players are in the group by ~20%.
  • 🤝 Removed sun exposure in Ruins of Tsimpo and Wind Pass.

Story, Journey, and New Player Experience

  • Renamed journey steps for the Faction journey “Climb the Ranks” to clear up confusion, with the steps now clearly stating what contracts need to be completed to progress. “Contact Issuer” button on contracts has been renamed “Call Issuer” , and the text string for the contract condition steps has been expanded to “Call Issuer through your contract menu”.
  • Players can now use split stack in the Delivery board for Contracts, if it’s available.
  • Added new intro and outro cinematic to Zantara’s dialogue in Harko Village. Updated dialogue with new camera and animations.
  • Added new camera and animations to all Duke Leto dialogues.

User Interface

  • Placeables destroyed from lack of stability is now logged in the communinet event log.
  • Improved the text for when you transfer to clarify better what is left behind and reminder to backup your bases/vehicles before.
  • Improved the settings description for Voice Chat.
  • Added UI notifications of why vehicle module disassembly is not possible in various situations.
  • Prevented UI overlap in dungeon difficulty modifier display at higher levels.
  • Set minimum width of Landsraad mission description container to prevent cut-off.
  • Several new or updated icons for items/clothing/armour.
  • Removed empty lines from “Boots of an Unwalked Path” item text.

Graphics, Animations, and VFX

  • 🤝 Improved visibility during Coriolis build-up in Hagga Basin. Wind particles were removed, and the buildup duration was increased. For the final hour of the storm build-up, the fog density was decreased.

Other

  • Added D-pad support to more menus:
    • Specialization, crafting, skills, and communinet menus
    • Recycler, Repair Station and Fuel Powered placeables
    • Landsraad Board and Voting menus
    • Loot containers
    • Settings and Journeys menu
    • Guilds and Players screen
    • Menu dropdowns
    • Vendor menu and Trading NPCs
    • Augment station
    • Vehicle inventories
  • Remapped some buttons on the Skill menu to allow for D-pad navigation without conflicts.
  • Removed Virtual Cursor from Dialogues. Left joystick is now used to navigate directly between options.

Fixes

Technical and Stability

  • Fixed a crash when sometimes exiting a vehicle.
  • Fixed crash which could happen when changing tabs while on character creation.
  • Fixed an issue with voice chat connections that would cause audio to stutter.

Resources, Building, and Crafting

  • Fixed bug on new missions where reconnecting would duplicate mission rewarded items.
  • Removed several entries from the Exchange that referenced inaccessible items.
  • Fortress Chestpiece no longer erroneously appears in the Heavy Armor schematic section of the Exchange.
  • Fixed a potential item loss issue after retrieving items from Exchange.
  • Fixed an issue where the durability of “The Angry Adder” and “Blind Fury” would drain too quickly and should now match the durability loss of other uniques of the same tier.
  • Fixed an issue that caused the Duneman Passageway and Smuggler Prudence Door to cost Plastone instead of Granite as intended.
  • Fixed the icon on the Dune Man Passageway to the correct version with no prudence door.
  • Fixed a bug in Building tool where Height adjustment wasn’t working.
  • Fixed an issue that prevented some hatches from being closed manually.
  • Fixed some doors not being destroyed along with their door frames.
  • Fixed an issue with determining whether a subfief console is within an explosion’s damaging area, which allowed wrongly destroying subfiefs.
  • Fixed an issue where the Gatherer specialization headgear reward had the wrong name and would present itself as a Combatant’s headgear.
  • Fix item stacking not being correct when splitting items with two inventories open.
  • Fixed an issue with Corpse Compression not working correctly with inventory volumes.
  • Fixed an issue where Solaris from base storage wasn’t considered while in the crafting menu.
  • Fixed input conflict between Split Stack and Pause in Fabricators or Refineries.

Combat

  • Fixed an issue where other players in a PVE zone could be damage by a poison cloud of a player that died and respawned.
  • Fixed an issue that prevented Prana-Bindu Strike from killing enemies.
  • Addressed a bug where NPCs assigned the Nerve Strike ability were no longer using it in combat.
  • Fixed an issue with Forgotten Lab enemies where they don’t attack very often.
  • Fixed an issue where enemies would remain attacking players after they won the fight in Art of Kanly boss fights.
  • Fixed Masano the Burned not using the Homing Rocket ability during Phase 3.
  • Fixed the ability to throw grenades through Pentashield boss doors at certain angles.
  • Fixed lasguns and flamethrowers not able to deal damage to targets affected by Attractor Field.
  • Fixed characters affected by more than one Attractor Field not receiving damage.

Vehicles

  • Fixed cargo container not taking damage from explosives.
  • Fixed an issue where Associates could not recover, relocate, or backup/restore their vehicles in an owner’s base.

Worldbuilding and Exploration

  • Fixed an issue where the Exploration traits “Suspensor Powerdrain Reduction” did not work correctly. It now applies the proper effects (10% and 20% power reduction when using suspensors).
  • Fixed an issue where all difficulty scaling text for dungeons had reverted to an old version, for example mentioning T6.1 augment instead of Grade 1 augmentation, etc.
  • Addressed instances where using the unstuck button caused the player to go out out of bounds in dungeons.
  • Fixed the collision at the entrance of The Old Quarry that could get the player stuck.
  • Fixed a hole in the ground in the Blushing Caverns that allowed players to fall through the map.
  • Performed a pass on environmental art addressing collision and gaps in the map.
  • Addressed issue where a warning light wasn’t working in the second blood room in The Old Quarry.
  • Fixed an issue that allowed characters to respawn in Hagga Basin when dying in Wind Pass or Old Quarry, leading to vehicle loss.
  • Fixed an issue where you could get stuck on the Phasedancers mission in Ruins of Tsimpo if you had a full inventory when picking up the schematic.

Story, Journey, and New Player Experience

  • Fixed an issue where several trainer, faction and Lost Harvest contracts could not be spawned on self-hosted servers.
  • Fixed an issue with contract boards where buttons could become locked and players were unable to accept contracts or deliver items.
  • Fixed issue where final step of The Doomed Delphis / Euporia Fallen faction journey was hidden for some players who did not immediately pledge allegiance.
  • Fixing a few conversation paths with Kara Valk and Alastair Chim that would abruptly close the dialogue.
  • Fixed an issue where players who betrayed their faction at rank 20 would have to replay faction content for their new faction.
  • Fixed an issue with the Burning Blades schematic not being unlocked at the correct journey completion.
  • Fixed an issue for Outside the Law Journey where if you disconnected early you could end up in an unintended location.

User Interface

  • Fixed an issue where the double tap input icon would not show for auto drive and auto fly controller input hints on the HUD.
  • Fixed some edge cases where R was no longer functional for Reload or Changing Sets in the building menu.
  • Fixed an issue where the radial wheel and hotbar inputs would not work after exiting a vehicle.
  • Fixed an issue where incorrect visuals would show for items being queued in the crafting menu.
  • Fixed issue where players would log back into the game and get an empty respawn menu.
  • Fixed the misplaced hydration icon in the Wind Pass map by refreshing the resource generation.
  • Fixed mis-timed subtitles for Elara Tuek calls for Lost Harvest.
  • HUD should no longer disappear after Ariste’s dialogue in the Sietch.
  • Correct electric debuff icon added to relevant triggers.
  • Fixed a graphical bug where red lines appeared around the Warning icon for closing servers.
  • Fixed communinet notification adjusted to prevent UI overlap.
  • Fixed an issue where the UI can become unresponsive when changing categories in the customization menu.
  • Fixed an issue where the player level/currencies info from the player menus would incorrectly show when in the overland map.
  • Fixed an issue where an empty vehicle swatch info card could remain visible after exiting the customization menu.
  • Fixed migration announcement popup text overlap for non-English languages.

Graphics, Animations, and VFX

  • Fixed physics issue with capes of 3 outfits when combined with the ponytail hairstyle.
  • Fixed incorrect location for Water Shipper Scout and Contraband Assault ornithopter trail VFX while using boosters.
  • Fixed out-of-sync reloading pose.
  • Fixed character sometimes facing the wrong way when riding the dune buggy.
  • Fixed animation issues sprinting with a static compactor.
  • Fixed an issue causing Experiment Subject heads to scale incorrectly in The Old Quarry.
  • Fixed clipping issues with Tharnox Operations Boots variant.
  • Fixed cloth simulation on some cinematic characters.
  • Updated cameras for the first meeting with the dashing noble in the Wreck of Hephaestus.
  • Fixed lighting issue where it would make the player character’s hair glow in a cutscene in the Tutorial section.

Other

  • Controller adjustments:
    • Fixed a bug so right stick click/R3 can be used to switch between party and party invites in the Players menu.
    • Fixed an issue with controller where the L3 input for toggling the stats / recipe info of a schematic item with the info card showing, would instead change the grid sorting mode.
    • Fixed bug where storage containers user could navigate with D-pad to non-usable storage slots on storage containers.
    • Fixed a bug where controller input action was not working on transfer complete popup.
    • Fixed in issue where it was not possible to select different bases in the base backup tool on controller.
  • Fixed an issue where the “Those Who Control the Spice” achievement and “Merchant” achievement were not awarded.
  • Fixed an issue where sometimes if you came back to change your character from typing your desired name, the game wouldn’t allow you to go back to the name change menu.
  • Fixed various issues related to cutscene/dialogues during the main story where transitions were not behaving correctly and players could be forced into black screens.
  • Fixed issue where Landsraad reward screen was not responding.
  • Fixed Access level when using triggers to change it.